May 23, 2016

For the VR Generation, the Differences Between TV and Movies May Already be Irrelevant

As questions of blurring arise between film and TV, it's worth asking how specific creators and companies are dealing with changes in production time, promotional channels and consumption. But it also pays to take a broader look. Film and television have for decades been the twin pillars on which our entertainment empire was built. But virtual reality means we'll be able to get entertainment without gathering around a television screen or meeting friends at a theater.

Living in the future is now.

Topics: Media, Innovation, Vertical - Entertainment and Media, Technology