By Season 3 of its wildly popular League of Legends e-sports championship, the event’s stature had grown to the point where it now regularly sells out arenas and draws a larger worldwide viewing audience than the NBA Finals.
To capitalize on the event’s soaring popularity, Riot required a first-class digital platform capable of live-streaming the event -- one that would also serve as the official source for tournament news and commentary. In essence, it needed the equivalent of SportsCenter for e-sports.
Here’s how we helped Riot amplify customer engagement and drive purchase with the first e-sports viewing platform of its kind.
AMP developed a strategy that focuses on driving fan engagement beyond championship tournaments – one that keeps fans connected and playing the game all year round. The platform we designed serves as the primary source, not only for event broadcast streams, but for VOD content and editorial news, in addition to player and team information.
The comprehensive platform overhaul gives fans access to streaming tournament video, keeping them on the site and engaged with the brand longer.
Additionally, a robust publishing plan keeps the site content fresh, conveying a sense of timeliness and urgency to spur frequent repeat visits.
Individual profile pages for popular teams and players offer fans frequent updates of relevant content, while extensive stats and ranking data offer the potential for endless “who’s better” debates among obsessive hardcore fans.
The all-new platform we designed has helped lift League of Legends to even greater heights, as it remains one of the world’s preeminent multiplayer online battle arena RTS games.
Viewers Supported During LoL Season 3 Championship
Growth in LoL Monthly Active Users 2013-2015
Increase LoL Monthly Active Users 2014-2015