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Coming to a Retail Location Near You: The Displays of CES

If you happen to be looking for a great recap of the best TVs to come out of CES, you're going to want to go here. If you weren't misled by this post title and you really are looking for displays that brands will be integrating into their retail and event environments over the next 6-18 months, you won't be disappointed. This year's International Consumer Electronics Show offered a number of new and slightly upgraded display technologies from years past. Here are just a few of them. Glasses-Less 3D This was a bit of a fledgling technology to come out last year. While everyone was spending massive real estate on their new 3D OLED TVs, a few companies showcased glasses-less 3D technology. They may take a few more generations of updates before they become viable consumer products, but just imagine being able to create amazing 3D displays for your product at retail without requiring shoppers to put on clunky 3D glasses. Transparent Screens Imagine you go into a convenient store for a 16 oz soft drink. Right as you reach for the refrigerator door to pick your usual beverage of choice, a high-definition display is activated right onto the transparent door glass. There were a number of brands which showcased transparent screens in multiple forms - some as big as a refrigerator door. Screenless Screen What if a display is no longer inhibited by the physical space you are in? The folks at Displair are answering that exact question by projecting video and imagery on a fine mist. We've seen this technology before, but it now has the ability to interact with user actions. Check out the video below for a demonstration. While a few of these are still a bit off in terms of becoming commercially viable, the possibilities for brands at retail and in the event space are almost limitless.

Early Thoughts from CES

It has been a great start to the 2013 International Consumer Electronics Show - tons of cool devices, next generation everything and a nice look into what we'll see in the next 12 months of consumer electronics. As I sit here trying to sift through all of the 3Ds, LEDs, OLEDs,D-LEDs, and E-LEDs and ponder why the world doesn't look as quite as good in real life as it does in 4K, here are some key themes that have emerged after day 1. Connected Everything It's been an overarching theme the past few years, but this year has blown up in terms of connected items. In the time we were on the floor, we saw next-gen wifi scales, entire homes, cars, appliances, and even a fork. What's slightly different this year is the focus on mobile. In the past, the story has been that these things have been directly connected to the web. This year the story changed very apparently to them being seamlessly integrated into your mobile device. CE Manufacturers as Content Providers Samsung probably best displays this, but there is a growing trend that through Smart TVs, CE manufacturers will be able to completely oust cable providers and broker deals directly with the content creators. Evolution Not Innovation Two cool technologies that we saw last year were Leonar3Do and Dynamics Inc smart credit cards. While both were interesting, they relied on adapting a new piece of hardware (a complete system in the case of Leonar3Do and a new credit card in the case of Dynamics). This year, they have both adopted mobile versions which take away a bit of the barrier of entry. So while not new, they're definitely evolved. We were also seen the next generations of 3DTV, hi-definition (4k and even 8k resolution), and gesture/voice/NFC-based capabilities. Key takeaway is that in the past 5 years have seen the ubiquitous adoption of 2 completely new product segments (smartphones and tablets). The next 2-5 years will most likely not introduce a new device, but instead new ways of using, improving and integrating them into consumers' lives. 2nd Screen Advertising Platforms Samsung and Verizon (through a partnership with a company called Nantworks) both showcased a few cool advertising platforms which utilize tags on commercials which activate added content through a smartphone. As always, follow @AMP_Agency to get live updates from the show floor and the conference tracks and feel free to tweet at us to request details on anything you're interested in seeing. We'll do our best to be your eyes on the show floor.

What We're Looking Forward to at CES 2013

Next week, AMP will be heading back to Vegas to the 2013 International Consumer Electronics Show. I hope that we find a ton of awesome technology to bring back to our clients and, on a personal level, that I consume much less Sbarro than last year. Here's a quick outlook of some of the things we're looking forward to: Who's Going to Step Up? 2012 marked Microsoft's last CES booth and keynote, and even though Windows 8 will be on a ton of devices, this is the first year they won't officially be there. So that begs the question; who's going to be this year's big dog? The Next Big Thing Tablets, Ultrabooks and 3DTV have been some of the biggest stars from the past few years. This year, there's a bit more mystery on what will be considered 'THE thing of CES.'? Will it be this?! It might be, but honestly, I have no idea what that even is. Eureka Park If I had one regret from last year, it's that I didn't get to visit the inaugural year of Eureka Park. It's where all the up-and-coming entrepreneurs will be sharing their big ideas, products and services. Last year, companies like Tactus and Kogeto made a splash. This year, the area has grown which makes me think there could be a few diamonds in the rough just waiting to be found. The Mobile Apps Showdown I'm cool with anything that makes use of an Applause-O-Meter. The basic idea is that developers have 2 minutes to demo their app and audience applause determines the winner. Not a thing you can hate about that. Last year had a few awesome ones, so we eagerly await the competition. BONUS! 3 Tips for Having an Awesome CES Wear comfortable shoes: There are roughly 35 football fields worth of exhibit space and hard, concrete floors. If you can't wear your new Jordan's, either invest in Dr. Scholl's or some post-conference foot massages. Pack a power strip to make friends: Assuming most people will be carrying somewhere between one and three devices (unless you're Steve Wozniak), that leaves the outlet-to-device ratio at the Las Vegas Convention Center somewhere around .00001:1. Pack a power strip and make someone's day when they're looking to charge up. Spend most of your time at the weird stuff: If you're going to CES to check out the TVs and tablets, you're better off spending a few hours on TechCrunch next week and saving yourself some time and money. The big items and brands are going to get covered on every tech site out there. If you're looking to get the most out of the week, make sure you don't overlook the corners of the exhibit space showcasing the truly bizarre stuff that is most likely years away from a viable market introduction. Feel free to follow #CES2013 throughout the week or stalk us via the usual channels (Twitter, Facebook, or this blog) to get live updates, photos and videos.

Five Groundbreaking Apps from CES 2012

One of our favorite events from this year's CES was the Mobile Apps Showdown. Hosted by Howard Stern regulars Jon Hein and Gary Dell'Abate, this event gave ten app developers four minutes to pitch their app concept to the audience and conduct a quick on-stage demo. The top app was determined by an Applause-O-Meter winning a shiny trophy, the admiration of attendees and a landslide of CES media coverage. In a previous blog post (http://bit.ly/zJTZje), we discussed 'CIA: Operation AJAX'?, one of the top ten finalists. Today, we take a quick look at five finalists that inspired our imaginations. Aurasma Lite by Aurasma Developer's Description: Aurasma is a new technology that brings the physical and virtual worlds together. Available as a free app for iOS and Android devices or as a free SDK for developers, Aurasma uses advanced image and pattern recognition to recognize and understand real-world images and objects in much the same way as the human brain does. It then seamlessly blends the real-world with interactive content such as videos and animations we call 'Auras'?. Auras can be created for printed images, products, clothing and physical places. Users can even use the simple tools in the app to create and share their own Auras. Since its launch in July 2011, Aurasma has had more than two million downloads. Over 1,000 partners around the world in markets including consumer electronics, retail, sport, automotive, entertainment, advertising and publishing are using the free technology. Aurasma was developed by and is part of Autonomy ' an HP Company. Cost: Free Link: Website (http://bit.ly/ycTMoX), iTunes (http://bit.ly/zHWYVf) Ellis' Take: This platform has HUGE upside. Augmented reality is something that to most is complex, confusing, and costly. This app empowers everyday users to tag and affect the digital world around them. Will it evolve into the next big digital platform or linger on as a simple novelty adopted and loved by a core group of hobbyists (like a new evolution of geocaching)? Matt's Take: Interesting opportunity here for brands. While augmented reality is something a lot of brands are looking into, the price tag is usually a barrier for entry. Being able to utilize pre-existing technology to create branded information with your products is something that should be very enticing for most brands, especially in the retail space. Magisto by Magisto Developers Description: Magisto is an amazing app that takes your raw videos and turns it into a beautifully edited & produced clip perfect for sharing. And it does it all in a click, for free. Right now, all these special moments are too long and boring to share. With Magisto you can create videos that your friends actually want to watch and you can do it with minimum efforts and maximum quality. Magisto will analyze these videos, understand it, find the best parts and make it look amazing! Now you have a way to express yourself and to capture those special moments that you want to share with the people around you. Cost: Free Link: Website (http://bit.ly/xwXL3P), iTunes (http://bit.ly/xPbikY) Ellis' Take: Three easy, mindless steps to create a highlight reel from videos of my dog. Win. Matt's Take: Really liked this at first, but upon further review, all videos need to stream from the site and you can't actually 'own them'?. Their plan is to move to a 'freemium'? model that gives you added capabilities for a price. Cinefy by App Creation Network Developers Description: Cinefy is a mobile video editing platform for iPhone where users create and share videos mixed with high quality special effects. Cinefy empowers users with no editing skills to quickly insert footage, add music and apply visually stunning effects with its intuitive and simple interface. 'As a former television director, this is a thrilling product to see in action'? said Gary Stover, Product Director. In Cinefy, individual themed or branded effects packs are available for in-app downloads, offering TV and game studios the ability to market products in a way that creates exciting and massive viral exposure potential. 'We made Cinefy to put the most exciting Hollywood quality production tools directly in the user's hands,'? said Dan Hellerman, CEO of App Creation Network. 'The ability for studios to promote their brands, by empowering users with actual effects elements themed to their shows or games, is an explosive marketing tool.'? Cost: $2.99 Link: Website (http://bit.ly/w6dl86) Ellis' Take: I don't know if this will make home videos better'?¦just different. For brands with user-generated content strategies in place, this could be a valuable tool that you may want to encourage consumers to consider. It could certainly raise the presentation of user-generated content, adding more value to those campaigns. Matt's Take: Much like Magisto, I like the idea of being able to easily create better videos than the ones most people are uploading to Facebook now. SecuraFone by SecuraTrac Developer's Description: SecuraFone is a multi-purpose smartphone app that functions as a powerful, personal safety solution. SecuraFone helps prevent distracted driving and accidents, provides instant emergency response, and offers 6 other GPS tracking and alerting features including: real-time tracking, historical tracking, geo-fence alerts, SOS alerts, and covert, emergency help calls to emergency response centers or the primary account contact. The alerts are sent using email and text messaging. 45% of teen drivers text while driving and 11 die each day in accidents caused by distracted driving. 35% of seniors will fall each year ' the leading cause of injury-related deaths among seniors. Employers spend over $60 billion a year in medical costs, legal fees and property damage related to employee driving accidents. SecuraFone serves as a tool for instant communication in this type of emergency situation and as a proactive solution to prevent accidents and dangerous conditions before they occur. Cost: Free Link: Website (http://bit.ly/xKPtOv), iTunes (http://bit.ly/A10nYP) Ellis' Take: It was interesting to hear the audience reaction to this app being presented. While many of the other apps received 'oohs'? and 'aahhs'?, this app had a strange impending sense of 'big brother'? to it ' especially when the developer referenced being able to track your employees locations in real time. You can imagine that at a conference held in Las Vegas, the response to that feature was rather lukewarm. Matt's Take: Absolutely horrifying. I must download this immediately. Foam Fighters by AppGear Developers Description: AppGear is an innovative line of apps that seamlessly interact with cool, collectible toys, shifting digital gaming into your reality. Foam Fighters is a collectible line of detailed foam airplanes that really fly and look fantastic on their own. These foam fliers also unlock missions in the digital world by scanning them into a smart device. Once unlocked, these planes are attached to the front of the device with the included arm, then dive in to the digital world and battle for control of the skies. The plane is mounted on the front of the smart device, dog fighting and taking digital damage in the app. The real world plane is now flying in the digital battle for the skies. This new product category will redefine game play by upgrading the physical experience with digital action. Cost: App is free; Retail play set is $9.99 Link: Website (http://bit.ly/xG1g1r) Ellis' Take: Is it wrong if I wish I was ten years old again? Or if society didn't have a stigma about adults playing with toys that they've outgrown by two decades? We're seeing augmented reality starting to enhance playtime, a trend that is very likely to continue as brands look for ways to connect real-world, physical play with digital extensions. Another great A/R example at CES was Intel's booth that featured a demo of LEGO's Intel-powered augmented reality retail display (http://bit.ly/ycmj3T). Matt's Take: Meh. I understand they're trying to be creative mixing in the physical plane with the game, but it seems like the game could be just as successful without having to attach a foam plane to your tablet. It just seems like an unnecessary step.

The New Media Experience

Last week I visited the Consumer Electronics Show in Las Vegas and there were by my count 25,000 tablets being displayed (that number might be slight hyperbole). To be honest, I really only checked out a few of them ' one or two Androids and this Windows tablet being featured by Intel. The hardware wasn't really what caught my attention with the 2012 tablets, especially since tablets at this point aren't really differentiating themselves all that much. What caught my attention was how people were using them, talking about them, the overall capabilities that tablets offer and how they're shaping our media experience. So that led to this interesting question for you tablet owners out there. What's your favorite experience on your tablet? Is it reading, playing apps, or watching movies? What if I said that some day in the not too distant future, you'll have a hard time differentiating those experiences because you'll be doing all three at the same time? And this isn't a post about some new tablet that allows for multitasking. I'm talking about tablets redefining our media experience and storytelling as a whole. Take a look at the 'CIA: Operation Ajax'? application that's available for the iPad. It tells the story of a real-life CIA operation in Iran that took place in the 50's. It is currently classified as an 'app'? in the iTunes App Store, but is that REALLY what it is? To me, that seems to be much more than an app. On the surface, it's a graphic novel ' not exactly something that you would expect to find in the App Store. But once you look deeper into how you interact with it, it becomes something that is almost indefinable. It takes the passive pieces of literature and cinema and mixes them with the active experience of an application. You become fully-immersed in the story because you're not only reading it, but touching it, listening to a full score and pulling up interactive content that a traditional media experience doesn't allow. If you think about it, the concept isn't even that new. Many book publishers have had cross-device experiences where you can get additional information on a website, and DVD extra features have been around for years. Being able to have the entire experience on one device is just so much more immersive. And while Marvel Comics has an app that has minor animations and the iBookstore has enhanced books, this is the most in-depth experience I've seen to date. So what does this mean? In a nutshell, the opportunity for enhanced content exists. Think about reading a novel with its own soundtrack, with character back-story and short movie clips. Imagine watching a movie on your tablet and instead of playing the 'where have I seen this guy before'? game, a simple tap of the screen on the actor's face will bring up an actor bio with IMDB integration. Just think about what this will do for the textbook industry where you'll someday be able to not only read about dissecting a frog, but also dissect one on your tablet without having to smell the formaldehyde. Kermit rejoice! The capabilities are there to one day ditch the passive media experience and embrace a much richer, fully-immersive media experience. At this point, the only question that remains is whether or not content providers are going to make the investment into this enhanced content. So what do you think? Would you pay a premium price for the enhanced media experience?

2012 CES: Key Themes

We ate entirely too much Sbarro. Hey, it was a quick meal fix in a pinch and there was so much at CES to view / listen to / play / swipe / poke / drool over, that a microwaved pizza slice was often the best option. The three-to-five minutes that it took to inhale a triangular piece of mediocrity was ample time to reflect on the handful of key themes that kept popping up across the miles of exhibitor floorspace, conference track events and flashy keynote speeches. Back at the office, I managed to gather my tomato-sauce-stained notes and expand on the most prominent dynamics from this year's CES. The Year of the ________? In most years at CES, there is typically one product or category that grabs all the media attention and consumer buzz. Last year tablets were the big craze. But there doesn't appear to be a clear winner this year. Some may argue that the emergence of Intel's Ultrabook category won that right with a dizzying number of models released from leading brands, while others may contest that OLED TVs were the next must-have. Aside from those two examples, there weren't really any 'game-changers'?. Maybe it wasn't a product or category at all but a trend known as the 'ecosystem'?'?¦ Owning the Ecosystem If we had a nickel for every time the word 'ecosystem'? was uttered, we'd have a big ol' bag of nickels. But what does this new buzzword mean? Simply put, the ecosystem is the synergy created by a single provider that can offer users hardware (devices), software (an operating system), content for those devices (music, e-books, games, apps, etc.), and an online marketplace to purchase content ' all working together seamlessly. Apple has this structure in place now ' you can download a book from iTunes, read it on your iPhone on the train home from work bookmark your spot when your stop arrives, then resume reading from that point on your iPad while reading from the couch when you get home. Because it took Apple years to build and integrate this model seamlessly, they're in the leadership position and competitors are scrambling to catch up. In most cases, one single company does not have the necessary resources in place to handle an across-the-board solution so they have naturally turned to strategic partnerships or acquisitions to fill-in the gaps. Last year the industry saw these building blocks being put into place. In February, Nokia and Microsoft announced a strategic alliance where that mobile cog helps Microsoft build out their own ecosystem. In April, Dish acquired Blockbuster's assets from bankruptcy auction, giving them more content firepower against a slew of competitors in DirecTV, cable networks and Netflix. Finally in October, Sony bought out Ericsson (you'll see the 'Sony Ericsson'? brand phased out in favor of 'Sony Mobile'? in the next few months) in a move that gave Sony complete control of the device end and allows for future integration opportunities with PlayStation 3 and content from the PlayStation Network. To best understand the marketing implications of this ' first marketers must understand how consumers engage with these devices. Long gone are the days when a consumer sat in front of a TV with undivided attention. Today, that consumer could very well be using multiple devices at the same time. It is the responsibility of the agency/advertiser to understand the best way to reach the audience across multiple screens through a comprehensive brand experience. The benefit of these ecosystems is the ability to provide an integrated, one-stop solution across all touchpoints completely customizable to the assets (physical or digital) available. However, the downside is the device fragmentation, where consumers have multiple devices but not from the same manufacturer / ecosystem ' then that synergy and compatibility is lost. Convergence on Convenience In this ecosystem model, the ability to move from device to device with similar entertainment content is the ideal experience. There is a similar dynamic of interoperability through a 'connected'? home where various 'smart'? devices, appliances and systems work together for a more functional, efficient and cost-friendly residence. Imagine being able to get a text from your fridge to remind you to pick up more eggs because it knows that you're running low and you're close to the grocery store. Or maybe your bathroom shower mirror is voice controlled with the ability to give you today's weather and top news stories as you get ready for work. These experiences are getting closer to reality and as they do the ability to enhance existing behaviors will come with it as well. For example ' your fridge then sends you a coupon on premium free-range eggs (because it syncs with your search/browsing history and recognizes that you're a foodie with a golden heart). Or your bathroom shower mirror gives you headlines from the New York Times that you can bookmark and sync to your phone to read on your drive in ' all included with a single NYT subscription. Such emerging communication channels and opportunities may be a few years off. Fragmentation issues will still remain and there needs to be sufficient consumer demand for market viability but it's interesting to think about how a truly connected home might affect our day to day lives. 3DTV Today and Beyond 3DTVs aren't going anywhere. There's still a battle between active glasses (battery-powered, with a lens shutter) and passive glasses (polarized lenses like the kind you get at the movies). There were only a few autostereoscopic or 'glasses-free'? models on the exhibition floor ' mostly in some beta form from the big CE brands or offered by smaller specialty companies. In past years, the adoption of 3DTV was a 'chicken vs. egg'? scenario ' content was scarce so consumers didn't want to spend for the extra capability that they would use minimally and content creators and distributors didn't want to front the cost against a small universe of capable TVs. This was the same growth pattern that HDTV went through about a decade ago. But now, with most new higher-end sets featuring 3D capability (at a marginal cost), there is less consumer trepidation, especially when considering dedicated 3D television channels (ESPN3D, 3Net, etc.) and an ever-increasing slate of 3D movies released each month. All of this points toward consumers becoming more comfortable with 3D engagements. That doesn't necessarily mean that the format will lose the luster of its impact entirely ' it just needs to be approached with caution. While it's easy to fall into the trap of creating gimmicky content (i.e. a soccer ball flying out of the TV), the approach should be the same as any other advertising medium where the focus is on the message and communication to your target audience first, not the effects. Designers don't say 'holy crap, we HAVE GOT to put a lens flare on this'? then build a concept using that as a starting point. Once that message is crafted, a few ideas to potentially explore are applications that can show size and scale (i.e. various classes of pickup trucks), precise details (i.e. industrial design of a sleek new handset), or use to provide depth to a scene / environment (i.e. panoramic shot of a tourist destination). What's Next? It'll be interesting to see these dynamics shape up over the next twelve months. It's highly unlikely that a game-changing product pops up this year. Any announcements from Apple (traditionally absent at CES) can shake things up as well. Who knows if any of the industry's leading brands will be able to gain traction on Apple's ecosystem, but it's certainly an uphill battle. Smart appliances could become more widely adopted as consumers become increasingly tech savvy leading the way for further growth in that category in coming years. 3DTVs and content will continue to grow but by the end of the year will it remain a fun novelty or will it become a serious way to enjoy the home television experience? As for next year's CES, making predictions for what we'll see is always a crapshoot. I'm guessing 3D-capable mobile devices. And hoverboards. Over the next few weeks, we'll be reporting back on a cross section of our time at CES ' everything from industry trends to brilliant new products to mind-blowing apps. Stay tuned.

Early Impressions from CES

It's definitely been a great start to CES. We primarily hit the conference track panels yesterday with some brief time on the exhibitor floor in between. One key theme we kept hearing was around the idea of convergence. While this is nothing new, as we continue to move towards an always-connected, always-open-for-content lifestyle, it's something that isn't going away anytime soon. Technology brands are increasingly looking to own both hardware and software with a way to augment content across their own devices. Apple has been incredibly successful with this structure and many brands are late to the party and undergoing the associated growing pains. And while it was an ongoing theme, this goes beyond the idea of content across multiple screens and devices. We're moving closer and closer to a day when all of our devices and appliances are going to be connected and communicating with one another. From our brief time on the exhibitor floor, it's apparent that 2012 won't feature any game-changing products. We caught a glimpse at LG's 55" 3D OLED, which is every bit as crave-worthy as you'd imagine and Sharp's portable flat screens which are every bit as head-scratching as you'd imagine but nothing has really owned the show so far. After seeing some of the big guys, we're thinking that if there's going to be anything really ground-breaking, it's going to be from some of the smaller exhibitors. Looking forward to the next few days; we will have plenty to report back on this week.

What we're looking forward to at 2012 CES

This week a small cadre of AMP's most tech-minded individuals (nerds) will be going to the 2012 International Consumer Electronics Show in Las Vegas. And fortunately for all of you, what happens there will not stay there, but instead be blogged, live-tweeted, filmed, twit-pic'd, and recapped for your viewing pleasure. While this isn't our first CES rodeo, this will be the first year that we'll be covering our trip there in such detail. Here's a quick outlook of some of the things we're looking forward to seeing next week: Microsoft's Last Keynote We're praying that it had more to do with Microsoft's product cycle timing and not because they heard we were coming and decided that the show jumped the shark. The next gen versions of everything Keeping our fingers crossed for hover boards, but will certainly settle for anything mobile, makes great use of social media, or can be used in an event atmosphere to improve a branded experience. 2011 was the year of the tablet, 2012 is destined to be the year of the Ultrabook. Having a sneak preview of the new generation of sleeker notebooks from our friends at Intel has us super psyched about the new ones that will be coming out in 2012. TV Wars In the past few years, mainstream TV innovation has been a mixed bag. HDTV costs have dropped quite a bit. 3DTVs have become more accessible (and all signs point to that trend continuing) but additional features such as connectivity and applications have been met with lukewarm response. This year it sounds like LG and Samsung may be unveiling their latest OLED (Organic LED) TVs ' a display type that has the potential to greatly reduce TV width and more importantly, cost. Additionally, it will also be interesting to keep an eye on MDTV (Mobile Digital TV) that hasn't quite picked up yet, but could become more widely adopted in 2012. Fewer Wires Wireless could be a big theme with more advances coming across a suite of consumer electronics from mobile phones hooked up with NFC (Near Field Communications) to allow mobile payments, Bluetooth 4.0 and a sneak peek at inductive charging. The Mobile Apps Showdown We're cool with anything that makes use of an Applause-O-Meter. The basic idea is that developers have 2 minutes to demo their app and audience applause determines the winner. Not a thing you can hate about that. We're also going to try to get a few video interviews with some of the ones that pique our interest and relay them back to you all ' so that will be fun. Feel free to follow #CES2012 throughout the week or stalk us via the usual channels (@AMP_Agency, Facebook.com/BrandAMPlification) to get live updates, photos and videos.

Three Awesome Things You Missed at CES Because Everyone Was Too Busy Talking About Tablets

Don't get me wrong, I <3 technology. I am completely enamored by all things plasticy, shiny, button-filled and new. Throw in a blinking light of some sort, and I'll probably fetch my wallet. That aside, I feel that there are several breakthrough technologies that were showcased at CES that the general public will not see for another year until they hit the mainstream. So get your clicking-finger ready to learn about more than tablet computers and 3D everything. These technologies are truly revolutionary and inspiring. Sorry, 10.1Ë? Angry Birds. Etymotic EB1 and EB15 Earplugs; they silence loud noise and amplify soft ones. Perfect for Army snipers or your easily-startled granny. http://goo.gl/wPoew BPG Motors; they've been working on this a long time, but they are finally near completion. It's the world's raddest unicycle. http://goo.gl/4937N Samsung Flexible AMOLED Displays; these too, have been in the works a long time, but have finally become a reality. This will allow everyday items to turn into a very rugged, very awesome display. The jazzy tunes in this clip are free of charge - http://goo.gl/m9Q3 T-Pain Microphone; This. Will. Change. Your. Life. Okay, it won't, but it's amazing to see that someone still thinks autotune is funny and/or a good idea. http://goo.gl/hrh6Q

Three Awesome Things You Missed at CES Because Everyone Was Too Busy Talking About Tablets

Don't get me wrong, I <3 technology. I am completely enamored by all things plasticy, shiny, button-filled and new. Throw in a blinking light of some sort, and I'll probably fetch my wallet. That aside, I feel that there are several breakthrough technologies that were showcased at CES that the general public will not see for another year until they hit the mainstream. So get your clicking-finger ready to learn about more than tablet computers and 3D everything. These technologies are truly revolutionary and inspiring. Sorry, 10.1Ë? Angry Birds. Etymotic EB1 and EB15 Earplugs; they silence loud noise and amplify soft ones. Perfect for Army snipers or your easily-startled granny. http://goo.gl/wPoew BPG Motors; they've been working on this a long time, but they are finally near completion. It's the world's raddest unicycle. http://goo.gl/4937N Samsung Flexible AMOLED Displays; these too, have been in the works a long time, but have finally become a reality. This will allow everyday items to turn into a very rugged, very awesome display. The jazzy tunes in this clip are free of charge - http://goo.gl/m9Q3 T-Pain Microphone; This. Will. Change. Your. Life. Okay, it won't, but it's amazing to see that someone still thinks autotune is funny and/or a good idea. http://goo.gl/hrh6Q

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